Furiae, Chain’s little sister who also happens to be a goddess (I’d explain if I knew how or why), also suffers from this same design flaw as does Inuart, Caim’s nemesis, and Arioch, the stereotypical sword swinging sexpot. You can tell that the designers were going for an epic experience from the dramatic camera angles, zoom-ins and orchestral theme, but it all falls a little flat.Ĭaim is not a very distinguishable hero, he falls in the long line of J-Pop inspired heroes that Square has been famous for over the past few years. There are cinematic elements and scenes where interludes play out, but for the most part these are pre-rendered chapter markers that aren’t very engrossing. In terms of storyline, Drakengard is a light weight. There is of course you character foil and of course there is a damsel in distress only this time the damsel turns out to be your little sister. You reprise the role of a young officer Caim who feeds off of his enlarged sense of rage to make his way through battle. There are some RPG elements to be had, but nothing truly deep to speak of. It is odd that the first title from the conjoined loins of the industry’s two 800 pound gorillas of the RPG world (would that make Square-Enix a 1600 pound gorilla?) is not an RPG but a 3rd Person action/adventure game that toggles between riding on a dragon and swinging swords through hordes of foemen. Drakengard is the first major Square-Enix venture to land on American shores.
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